Reading up on Tracy
1 deep · digging since sep 25
- State of Zig game development
The author details porting a moto trials prototype from WebGL to a native Zig/WebGPU game, overcoming tooling and binding issues to achieve 120‑210 fps.
One topic. Every takeSeek and you shall find
1 deep · digging since sep 25
The author details porting a moto trials prototype from WebGL to a native Zig/WebGPU game, overcoming tooling and binding issues to achieve 120‑210 fps.