State of Zig game development
kept by lunatiquez
The author details porting a moto trials prototype from WebGL to a native Zig/WebGPU game, overcoming tooling and binding issues to achieve 120‑210 fps.
One line. Many voicesSeek and you shall find
kept by lunatiquez
The author details porting a moto trials prototype from WebGL to a native Zig/WebGPU game, overcoming tooling and binding issues to achieve 120‑210 fps.