Reading up on WebGPU
3 deep · digging since dec 19, 25
- State of Zig game development
The author details porting a moto trials prototype from WebGL to a native Zig/WebGPU game, overcoming tooling and binding issues to achieve 120‑210 fps.
- Gemma 4 WebGPU Kernels - a Hugging Face Space by webml-community
Gemma 4 E2B runs locally in-browser via WebGPU, letting users prompt the model directly without server-side inference.
- Noclip.website – A digital museum of video game levels
Noclip.website lets users explore rendered 3D video game levels from dozens of classic titles directly in a browser using WebGL and WebGPU.