Reading up on simulation
9 deep · digging since feb 10
- A Functional Taxonomy of World Models - Dr. Fei-Fei Li
Fei-Fei Li proposes a taxonomy of world models into renderers, simulators, and planners, arguing simulation is the most consequential and underappreciated category.
- The future of work is world models - by Rohit Krishnan
Managing a business with numerous AI agents requires a 'world model' that simulates operations and predicts outcomes, shifting management from direct control to exception handling and simulation.
- Show HN: Vanilla JavaScript refinery simulator built to explain job to my kids
A vanilla JavaScript refinery simulator lets players guide crude oil through processing steps, designed as an interactive teaching tool for the developer's children.
- Artificial-life: A simple (300 lines of code) reproduction of Computational Life
A 300-line Python reproduction of a paper where self-replicating Brainfuck-like programs emerge from simple interaction and compete on a grid.
- Art of Roads in Games
Roads in city-building games require complex procedural geometry techniques like clothoid curves to create realistic, curved paths rather than simple straight lines.
- Sandboxels | Hacker News
Sandboxels, a falling-sand simulation game originally created by R74N in 2019, has moved its web version to neal.fun while the Steam version continues separately.
- The Waymo World Model
Waymo introduces a world model built on DeepMind's Genie 3 that generates photorealistic, controllable simulations with camera and lidar data for training its autonomous driving system.
Takes
Pleasant Hollow: A cozy business simulation game. Everything is fine. https://pleasanthollow.neato.fun
@Shpigford
Introducing Simile.Simulating human behavior is one of the most consequential and technically difficult problems of our time. We raised $100M from Index, Hanabi, A* BCV, @karpathy @drfeifei @adamdangelo @rauchg @scottbelsky among others. pic.twitter.com/lwEH6a6BYk
@joon_s_pk