Reading up on ui-design
7 deep · digging since nov 25, 25
- Every Frame Perfect
A Hacker News discussion pushes back against the article's premise that every animation frame must look perfect in isolation, arguing motion blur and temporal effects make intermediate frames acceptable.
- Show HN: I spent 4 years building a UI design tool with only the features I use
A developer launched Vecti, a minimalist UI design tool built over four years using only the features they personally need, sparking debate about market viability.
- The struggle of resizing windows on macOS Tahoe
macOS Tahoe's oversized rounded window corners shrink the only resizing hit area to 19×19 pixels, breaking a basic interaction that worked for decades.
- Icons in Menus Everywhere – Send Help
A Hacker News discussion challenges the trend of adding icons to every menu item, arguing that inconsistent or abstract icons create visual noise and reduce scannability compared to selective icon use.
- How we built the v0 iOS app - Vercel
Vercel's v0 team details the challenges of building a native iOS app using React Native and Expo, focusing on chat animations and keyboard handling.
Takes
Sharing some more UI previews for Superlogical, this time the "tab peek." If you three-finger swipe down, you can "peek" at the other session tabs. These are live-updating, metal-rendered previews including splits. If you keep dragging, you enter a "mission control" style mode. This is one of those UI patterns that once you get used to, you mindlessly find yourself doing it ALL THE TIME. It's a great way to quickly take a look at everything thats going on. You aren't reading the mini text of course, but the shape of it tells you a lot about where things are. The peek pushes the terminal down off screen, it doesn't resize it, so it doesn't force any weird reflow or anything either. There's a lot more to talk about, especially about how this interacts with how we expose what needs attention so you can easily find the terminals/sessions/etc. that require your attention. Of course, you'll be able to drive this with the keyboard too. :) As always, a disclaimer: this is all early work subject to change, just trying to share some of what we're building in public. A lot of the UI experiential design is @almonk so follow him for more updates too!
@mitchellh
Another https://t.co/AIW2moVHHW before/after shot — still early and lots to do but it's getting better!Same prompt, just with and without our taste layer 👅 pic.twitter.com/blcko7N91N
@adamwathan