Reading up on game-development
8 deep · digging since jan 29
- Lore | Next-Generation Open Source Version Control - Lore
Epic Games maintains Lore, an open-source version control system designed for scalable data and teams working on mixed code and binary assets.
- Ask HN: What are you working on? (May 2026)
In the May 2026 Ask HN thread, dozens of developers describe their current projects, including an AI-driven tabletop simulator, a Kagi alternative, and a FreeBSD release.
- Tempest vs. Tempest: The Making and Remaking of Atari's Iconic Video Game
A free, book-length technical analysis dissects the 6502 and 68K assembler source code behind Atari's Tempest (1981) and Tempest 2000 (1994).
- A Decade of Slug
Eric Lengyel open-sourced the Slug GPU font-rendering algorithm a decade after creation, releasing it to the public domain despite having patent protection until 2038.
- Art of Roads in Games
Roads in city-building games require complex procedural geometry techniques like clothoid curves to create realistic, curved paths rather than simple straight lines.
- Show HN: The HN Arcade
HN Arcade is a curated directory of games posted on Hacker News, aiming to collect and showcase them in one place.
Takes
I built an engine for Fable to create its own self-improving NPC town with @threejs and it's actually doing it lol. Literally shipping its own PRs to advance the story and lore. Crazy.
@gill_works
Had Claude Code build a snake game where the snake becomes aware it is in the game and then... stuff happens. Some impressive creative decisions by the AI (& also some very AI ones), I just gave a first prompt and some feedback on the game as it went. https://snake-awakening.netlify.app/
@emollick